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Volume and surface area: cylinders: Year 9 – planning tool

This planning resource for Year 9 is for the topic of Volume and surface area: cylinders. Students calculate the surface area, volume and capacity of cylinders and solve related problems.

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Graphs: Year 9 – planning tool

This planning resource for Year 9 is for the topic of Graphs. Students work with points, straight lines and line segments on the Cartesian plane, and use the coordinates of points to apply the formulas for calculating the gradient, midpoint and length of a line segment (distance between two points). They use digital tools ...

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Collect, sort and compare data: Year 9 – planning tool

This planning resource for Year 9 is for the topic of Collect, sort and compare data. Students examine different techniques for collecting types of data and begin to consider the challenges of collecting representative data by sampling a population.

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Habits of a Systems Thinker

This lesson introduces some of the skills and concepts involved with Systems Thinking. Students are introduced to a number of Habits of a System Thinker, positive and negative feedback loops and the concept of supra- and subsystems.

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Hot or not?

This lesson sequence focuses on the incremental or Agile approach to development and encourages students to follow the evolution of a temperature conversion tool for a Food Technology teacher. It uses an Excel spreadsheet application as the prototyping tool.

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Design and deliver

In this lesson sequence students create a website that acts as a showcase for a portfolio of their digital work. They learn about flexible design and how to design a site that can be viewed on a browser using any size of screen.

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Behaving with real class – Using a visual language

This lesson sequence offers an approaches to teaching object-oriented principles using visual programming. It attempts to address the problem that many of programming languages are too complex and their environments confusing for many students.

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Spreadsheets come alive

In this lesson sequence use the ‘Odds and evens’ problem as a springboard. Students construct interactive spreadsheets designed to address particular needs. This lesson also demonstrates an approach to programming known as rapid application development (RAD).

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Creating a Biology AR poster using Unity

In this lesson, students explore how to design and implement a simple Augmented Reality (AR) world to project DNA model using Unity 3D and Vuforia SDK for Unity 3D.

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Pencil code program: Lady MacBeth Chat Bot

Use this program to create an interactive chat bot who answers questions as if she is Lady Macbeth. Have students analyze, fill in or change parts of, or use the program to create their own variation and rendition of a character. This program could be used to further your understanding of how you could use Pencil Code in ...

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History skills

This unit consists of teacher support materials and resources for students relevant to the development of a historical inquiry. Students will develop skills of historical research in their community leading to the creation of a digital history resource. The videos provided in the student resources highlight how a variety ...

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Statistics and probability: Foundation to Year 9

This comprehensive resource describes the progression of ideas that cover statistics and probability. The resource demonstrates examples of relevant teaching strategies, investigations, activity plans and connected concepts in chance and data including teaching and cultural implications.

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Operations: Foundation to Year 9

This comprehensive resource describes the progression of ideas that cover addition and subtraction of integers; multiplication and division of integers; the four operations with common and decimal fractions; and operation applications with percent, rate and ratio.

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digIT Web Design workbook

This lesson provides an introduction and overview to learning HTML and CSS. It provides guidance and tips to help students to create and design their own website.

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Assessment task: Chuck-a-Luck

This assessment includes a number of questions to enable students to demonstrate their understanding and learning in probability. Students will be asked to investigate an old gambling game known as Chuck-a-Luck. They will calculate the probabilities of each betting option and their expected values. The assessment task is ...

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Loot boxes

In this lesson, students will create their own video game concept, complete with a loot box system. They will then calculate the probability of obtaining all unique items to form a complete set, considering the challenges this random system entails and how the gambling system inherent could lead to unexpected losses. The ...

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Art and Poetry

How are surrealist techniques applied in art and poetry? In this lesson, students will analyse poetic devices in the poems and images of the surrealist movement. They will learn about artists including André Breton, Robert Desnos, Salvador Dalí, and Joan Miró. Students will write original poems using surrealist techniques.

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Water-Bottle Membranophone

This activity invites students to make a membranophone, an instrument that produces sound from a vibrating stretched membrane. The activity includes a list of tools and materials required, assembly instructions, what to do and notice, an explanation for the underlying science of what students observe and suggestions for ...

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Sample Teaching and Learning Outline: Humanities and Social Sciences Year 9

Find ideas and relevant links for teaching Year 9 History, Geography, Civics and Citizenship and Economics in this resource.

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A Little Atmosphere

This activity invites students to model the scaled thickness of the atmosphere on a globe using sheets of transparency material. The activity includes a list of tools and materials required, what to do and notice, an explanation for the underlying science of what students observe and suggestions for further activities.